![]() Flight fans can also use peripherals like the HOTAS flightstick for a more authentic experience.Įverspace 2 is just a lot of fun. In terms of the controls, Star Wars: Squadrons is still my favourite in recent years, but once you have the hang of movement it becomes incredibly smooth. Everspace 2 isn’t quite as awe-inspiring, the vastness of space presented as a wasteland to scavenge and tame rather than a work of art to be gawped at, but it works perfectly in the context of this universe. A couple of years ago a game called Chorus emerged that was ultimately a little shallow, but looked absolutely stunning. That being said, it’s not the best looking space fighter going. The time spent in early access has allowed ROCKFISH to develop a huge, immersive galaxy to explore and contend with that never feels anything less than brimming with possibility. People have struggles here, and they need a hero, whether you’re ready to be one or not. Most places you go to have stories, the characters there have personalities to either work or clash with, which makes the universe feel like a real place. Adam is a bit reckless and Dax is a bit surly, but other characters you meet play off against them wonderfully. It helps that it’s all just so likable, too. The idea of entire builds for spacecraft isn’t something that’s been explored much, and it makes Everspace 2 feel fresh and original despite the core concept being fairly straightforward. Adjusting the button mapping proved awkward, too, as Everspace uses all of the buttons already, many in combo with others.Īs you progress through the story, Adam will meet and recruit new characters, all of whom offer new upgrades and perks such as enhanced tractor beams or new weapons and abilities. I’m not a big fan of the barrel roll requiring the right stick to be pressed in, as it just feels so cumbersome to use that I rarely even tried. While I initially struggled with the controls on a gamepad, and mouse and keyboard proved just a bit too unintuitive for my hands, I soon got the hang of flying and fighting. Just being out among the stars is equally thrilling and relaxing, thanks in no small part to how Adam’s ship feels to fly. You can also unlock cosmetics to modify your bird, or hoard trade goods to sell in whichever system has the highest demand. Different upgrades can afford benefits like increased shields when you boost, or auto-repair Modules, and powerful devices can be fitted that you can upgrade each time you gain an XP level. Loot is everywhere, allowing you to refit your ship (or ships) on the fly with new cannons, armour plating, booster engines, shields, scanners and tractor beams. The devs cite Diablo as an inspiration and it’s easy to see why. There’s no shortage of activities out in the DMZ either, from routing Outlaws to responding to distress calls, solving mini environmental puzzles, or just looting everything that floats past you. You can go more or less wherever you want thanks to your jump-drive, but if you want to cross systems you’ll need to activate huge Jump-gates. His base is in disrepair and his former team are dead or scattered, but he might be Adam’s only shot at getting out of the DMZ and living a quiet life somewhere without fear of execution or imprisonment.įrom this base you’ll head out into the stars on recon missions, scavenging runs, daring heists and desperate dogfights. Thrown into a cell with a rebel pilot named Dax, Adam is soon escaping along with a still-injured Ben and his new ally.īunkering down in Dax’s abandoned space station, it soon becomes clear that there’s much more to Adam’s fellow escapee than meets the eye. The result is a badly wounded Ben and Adam incarcerated by his former masters, led by a guy who appears to be cosplaying a Destiny Hunter with a narc on. They’re to escort a mining operation into Outlaw-controlled space, something which goes almost immediately arse-up. It begins with protagonist Adam undertaking a dangerous job with his friend Ben. And it’s a dogfighting game that sees you battle over different terrain, on different worlds and moons across the galaxy. It’s a looter shooter, too, only in spaceships. More than that, though, Everspace 2 is a more story-driven campaign. It’s back to the loading screen with you. Die now, and they can’t just 3D print a new meat wagon. Everspace 2 is bigger, brighter, bolder, ditching the roguelite template to focus on the last remaining clone pilot, Adam Roslin. By all accounts it’s a popular title, but one that indie developer ROCKFISH Games is keen to improve on in the sequel. I’ve not been gaming on PC for many years after a decade-long break from the platform, and I just never got around to it. I’ll admit before I start that the first Everspace title passed me by.
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